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Creating custom heads in Spigot 1.18.1+

Posted on August 1, 2022April 7, 2023 by mfnalex

Spigot 1.18.1 added the new PlayerProfiles class, which finally allows us to use custom heads without needing any reflection! You can obtain them as normal items, or actually place them down into the world. I’ll show you how both works:

Creating a new PlayerProfile

First, we gotta create a new PlayerProfile object. To do so, we only need a UUID. We’re just putting this into a new method so we can reuse it later:

private static final UUID RANDOM_UUID = UUID.fromString("92864445-51c5-4c3b-9039-517c9927d1b4"); // We reuse the same "random" UUID all the time

private static PlayerProfile getProfile(String url) {
    PlayerProfile profile = Bukkit.createPlayerProfile(RANDOM_UUID); // Get a new player profile
    PlayerTextures textures = profile.getTextures();
    URL urlObject;
    try {
        urlObject = new URL(url); // The URL to the skin, for example: https://textures.minecraft.net/texture/18813764b2abc94ec3c3bc67b9147c21be850cdf996679703157f4555997ea63a
    } catch (MalformedURLException exception) {
        throw new RuntimeException("Invalid URL", exception);
    }
    textures.setSkin(urlObject); // Set the skin of the player profile to the URL
    profile.setTextures(textures); // Set the textures back to the profile
    return profile;
}

Turning a PlayerProfile into an ItemStack

Let’s just write a tiny command, that gives the player a “gay zombie” head whenever they run the command. Please note that normally, you shouldn’t blindly cast the CommandSender to Player, but you already know that.

@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
    Player player = (Player) sender;
    PlayerProfile profile = getProfile("https://textures.minecraft.net/texture/18813764b2abc94ec3c3bc67b9147c21be850cdf996679703157f4555997ea63");
    System.out.println(profile.getTextures().getSkin().toString());
    ItemStack head = new ItemStack(Material.PLAYER_HEAD);
    SkullMeta meta = (SkullMeta) head.getItemMeta();
    meta.setOwnerProfile(profile); // Set the owning player of the head to the player profile
    head.setItemMeta(meta);
    player.getInventory().addItem(head);
    return true;
}
It works! Here’s our “gay zombie” head 🙂

Important: Please notice that were are NOT using base64 values for the skin, but the usual URl to the skin file. You can obtain these links for example here. (Just click on any Skin, then copy/paste the part at the bottom where it says Minecraft-URL. You have to copy the full URL, including the http://textures.minecraft.net part.)

If you only have access to the base64 string of your skin, then you’ll have to parse it manually. For example, you can just get your system’s Base64Decoder, then pass your string. It will now be something like this:

{"textures":{"SKIN":{"url":"http://textures.minecraft.net/texture/3453b43182ba4f470f42f237dbc081bc5523beec232989bc6f9d6557926ef480"}}}

You now need to extract the “url” part. You could for sample just parse this a json, or, even simpler – simply substring the stuff you don’t need:

public static URL getUrlFromBase64(String base64) throws MalformedURLException {
    String decoded = new String(Base64.getDecoder().decode(base64));
    // We simply remove the "beginning" and "ending" part of the JSON, so we're left with only the URL. You could use a proper
    // JSON parser for this, but that's not worth it. The String will always start exactly with this stuff anyway
    return new URL(decoded.substring("{\"textures\":{\"SKIN\":{\"url\":\"".length(), decoded.length() - "\"}}}".length()));
}

Placing a custom head in the world

Placing your skull as actual block is equally easy. Just get the block’s “Skull” BlockState, then set the owning profile. Do not forget to update the BlockState afterwards!

@Override
public boolean onCommand(CommandSender sender, Command command, String label, String[] args) {
    Player player = (Player) sender;
    PlayerProfile profile = getProfile("https://textures.minecraft.net/texture/b72afb31e8f49ff90d49127d0562c19ff07ddc0bba1f7d82cd150718df233f29");
    System.out.println(profile.getTextures().getSkin().toString());
    Block block = player.getTargetBlockExact(100, FluidCollisionMode.NEVER);
    block.setType(Material.PLAYER_HEAD);
    Skull skull = (Skull) block.getState();
    skull.setOwnerProfile(profile);
    skull.update(false);
    return true;
}

What to do on outdated versions like 1.18 and lower?

If you’re using outdated Spigot versions, then you indeed need reflection to create custom heads. I won’t give any support for ancient versions though, but you can just check out my SkullUtils class from my JeffLib library. It supports 1.16.1+, however it’s using the base64 Strings instead of directly using the proper URL:

Join my Discord Server for feedback or support. Just check out the channel #programming-help 🙂

8 thoughts on “Creating custom heads in Spigot 1.18.1+”

  1. Wihy says:
    July 28, 2023 at 1:11 pm

    Here’s a method combining the two without using deprecated method (Paper API)

    public static ItemStack getHead(String headID) {
    PlayerProfile profile = Bukkit.createProfile(UUID.fromString(“92864445-51c5-4c3b-9039-517c9927d1b4”));
    PlayerTextures textures = profile.getTextures();

    try {
    textures.setSkin(URI.create(“https://textures.minecraft.net/texture/” + headID).toURL());
    } catch (MalformedURLException exception) {
    throw new RuntimeException(“Invalid URL”, exception);
    }

    profile.setTextures(textures);

    ItemStack head = new ItemStack(Material.PLAYER_HEAD);
    SkullMeta meta = (SkullMeta) head.getItemMeta();
    meta.setPlayerProfile(profile);
    head.setItemMeta(meta);

    return head;
    }

    Reply
    1. mfnalex says:
      July 31, 2023 at 4:39 pm

      Hi, I am unsure what you are talking about – my original code also does not use any deprecated methods, does it?

      Reply
      1. PainOchoco says:
        December 27, 2023 at 5:32 pm

        The setOwnerProfile is deprecated

        Reply
        1. mfnalex says:
          January 15, 2024 at 11:04 am

          No, it’s not: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/inventory/meta/SkullMeta.html#setOwnerProfile(org.bukkit.profile.PlayerProfile)

          Reply
  2. DNAmaster10 says:
    February 4, 2024 at 9:58 pm

    Just wondering, is it okay to run this code on the main thread or should I be running it async?

    Reply
    1. mfnalex says:
      February 7, 2024 at 1:19 pm

      From what I see, it doesn’t make any HTTP requests (I have checked the source code of CraftPlayerTextures and CraftPlayerProfile), so it should be fine to run on the main thread.

      Reply
  3. 3ricL says:
    October 24, 2024 at 12:13 pm

    Thank you for this resource. Very useful when updating a plugin of mine that used the old method of setting skulls using reflection, which now breaks on 1.21. I do have one question though. When compiling this against the Paper API, I get warnings that “org.bukkit.profile.PlayerProfile” is deprecated, along with the associated methods to create/set it. They seem to want to steer people towards using their own com.destroystokyo.paper.profile.PlayerProfile instead. Do you know anything about this/whether this will actually be relevant soon?

    Reply
    1. mfnalex says:
      December 7, 2024 at 2:34 pm

      You’re welcome! Paper marks that class and corresponding methods as deprecated because they have their own implementation/interface/whatever for PlayerProfiles, which also has support for async stuff etc.

      If you want your plugin to be able to run on both Spigot and Paper though, you’ll have to use the Spigot classes.

      TL;DR:
      – If you only support Paper, use whatever Paper suggests as alternative for deprecated methods
      – If you also want to support Spigot, you should only care about what’s deprecated in Spigot.

      Hope this helps!

      Reply

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